101 More Games for Trainers
By: Bob Pike with Christopher Busse
Like it or not, the age of entertainment in which we live demands that classroom trainers must work hard to capture and hold the interest of participants. If we don’t, we run the risk of being passed by in favor of “sexier” learning methods, such as high-tech computer- or video-based training. Fortunately, trainers have long known that one of the best ways to entertain and engage adult learners is to encourage them to play games in the classroom. And one advantage we have over any of the high-tech mediums that are capturing the attention of “cyber-trainees” is that we’re able to adapt the courses and the games we offer to match precisely the needs of our audience. We can assess participants, decide what kind of exercise is appropriate (and when it’s appropriate), and use games that will ensure that trainees are entertained… and course material is retained. [download]
Format : Ebook.Pdf
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